

When outdoors, the player is usually presented with a fairly simple set of possible routes to their objective, but these do not necessarily have to be used. The open maps allow the player to complete their objectives in several different manners.

Throughout the game, the player encounters a variety of weapons from which to choose, including automatic weapons and grenades. For example, the general location of enemies can often be identified by hearing their footsteps or conversations. Sound plays an important part in the overall gameplay. The player has the ability to jump, run, crouch and lie down, and look about in all directions. The environment includes land, water, indoor and outdoor structures, all during various times of the day. Later in the gameplay, thermo binoculars can be used to locate the heat signatures of enemies, that would be otherwise concealed by foliage or darkness. Enemies will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on their minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies. If a lone mercenary spots a player, he occasionally runs for help, signaling reinforcements through use of flareguns. Enemies react dynamically to the player's tactics and actions. The tropical rain forest provides cover and concealment, of which both the player and enemies can take advantage. The original version of Far Cry, updated with HD graphics, was re-released under the title Far Cry Classic for the PlayStation 3 and Xbox 360 in 2014.įar Cry is a standard first-person shooter set in an open-ended environment: an unidentified archipelago in the South Pacific. A loose film adaptation was released in 2008. A remake of the game with a different storyline and new mechanics, Far Cry Instincts, was released for the Xbox in 2005, and for the Xbox 360 in 2006 as part of the Far Cry Instincts: Predator compilation.
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The success of Far Cry led to a series of standalone sequels developed by Ubisoft, starting with Far Cry 2 in 2008. The game was also a commercial success, selling over 730,000 units within four months of release and over 2.5 million units in its lifetime.
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Despite this, the gameplay formula established in Far Cry-placing the player in a foreign enviornment occupied by enemy forces where they must use various weapons and tools, as well as their surroundings to overcome any threat-would prove essential in defining the series' identity going forward.įar Cry was released for Microsoft Windows in March 2004 to generally positive reviews, being praised for its visuals, gameplay mechanics, and the level of freedom given to players. While players can freely explore the game's world like in later Far Cry titles, they are most often discouraged from doing so due to the linear structure of missions and the lack of side content. The game was the first to use Crytek's CryEngine, and was designed as an open-ended first-person shooter, meaning it lacks most of the freedom its successors would offer to the player. As Jack explores the islands, he begins to discover the horrific genetic experiments being conducted on the local wildlife and must confront the mad scientist behind them.

Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for the female journalist, Valerie Constantine, who accompanyed him to the islands but went missing after their boat was destroyed by mercenaries. It is the first installment in the Far Cry franchise.

Far Cry is a 2004 first-person shooter game developed by Crytek and published by Ubisoft.
